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Member Spotlight - Brian Taylor


[January 21st, 2008 ]   For the past 8 years, his vibrant work as been seen primarily in magazines and newspapers. Some of his clients include: The Los Angeles Times, The Washington Post, Games For Windows, PC Magazine, Chicago Tribune, Variety and USA Weekend Magazine. Brian talks with Altpick about his influences and experiences...

How did you get interested in illustration?
I was a bit of a comic-book nerd growing up, so my early interest in commercial art came from drawing super heroes. I had hoped to become a comic-book artist but stunk at drawing sequential art. I knew I wanted to be a visual artist of some sort but never realistically considered comic book art. I focused on fine art and graphic design in college, but was always very fond of editorial illustration. Seeing the Fred Woodward era Rolling Stone magazine with all the great artwork was a big influence on me. After graduation, I started developing my painting style, working on an illustration portfolio. I felt a little late to the party. I hadn't studied illustration at all in college. I was learning about it on my own. I did, however, start emailing illustrators I saw in magazines, guys like Adam McCauley and Joe Sorren, asking them about the business and having them critique my work. They gave me some really good advice that got me started on the right track. It took about a year of promoting my work before I got any actual paying assignments.

What was your first illustration job like?
My first commission was for the January 2000 issue of Baltimore magazine. The art director called late on a Friday and wanted a rough on Monday. I was so excited about the assignment, I actually painted the final art before she even ever saw the rough. Luckily, the sketch was approved on Monday. I sent out tearsheets of the Baltimore magazine illustration and that led to a regular gig illustrating a now defunct monthly magazine called Link, the College Magazine. That was my start.

You started out with a painterly style, but more recently have been working in a vector/digital style. How did that new style come about? Which style do you prefer?
With my vector work, I wanted to do something graphic and bold. Something with strong line work was the obvious choice. It goes back to my old comic-book influences. I approached one of my regular clients about this digital style and he liked the samples I worked up. The next time we worked together, he let me do a cover illustration using the digital style. I love painting as well. It's a different experience for each style. With the paintings, things are more spontaneous. I'm not 100% sure how the final art will turn out. In my digital style, I have a much more controlled color palette and things are less of a surprise. I can try different colors very easily, although I usually stick with my first gut instinct as far as colors. I don't really prefer a style. It usually depends on what style the art director has in mind, but most recently they've been interested in the digital look.

What's the process behind the digital work?
I still draw the illustration with an actual pencil and paper, scan it in, import and color using layers in Adobe Illustrator. I usually take the final Adobe Illustrator file into Photoshop, making any final tweaks before I send final art to the art director. I use Photoshop a lot when compiling reference and doing sketches.

Who are your influences and artists you like?
My early influences would have to be Arthur Adams, Mike Mignola, Philip Burke, Joe Sorren and Mark Ryden. More recently, Tomer Hanuka and John Hendrix are some of my favorite illustrators right now.

Take me through your usual illustration assignment?
Sometimes the art director may have an idea in mind, sometimes it's wide open to my interpretation. I'm pretty flexible and can work either way. I'll usually show a few roughs, some of them incorporating the art director's ideas, while others incorporating mine. Most roughs are due within 2 days or so, with the final art being due a couple days after that. Subject-wise, my illustration assignments have varied widely from stories about suicide to stories about small businesses and video games. Early on, I was only interested in doing portraits or articles with 'flashy' subject matter. I now enjoy getting different types of assignments. I like the challenge of doing an illustration that is complex or something I'm not familiar with. Right now, I'm working on a feature on Middle East PC games.

You're an art director as well. How has that effected your approach to illustration work?
Well, I know what an art director goes through on a daily basis, so I'm understanding when roughs have to be tweaked, or the editor wants to go in another direction. Illustration is a commercial art, and compromises need to be made at times. After graduating, I went to a design studio where illustration was held in high regard. I even got to commission some of the illustration greats while I was there: Gary Kelley and Jack Unruh, come to mind. It was a thrill to be able to talk these guys and get their thoughts and experiences in the illustration field.



Any bad experiences with art directors that you've illustrated for?
I can only think of one experience that I would consider 'bad.' I was doing an illustration for a weekly where the rough stage went on for 3 or 4 weeks. The story kept on getting bumped to the next week and every time it got bumped the direction from the art director changed. So I did about 3 or 4 sets of roughs. The art director was new, so I think that was to blame for the lack of a definite direction. I can live with doing extra roughs, but the original artwork I sent to be scanned was lost. The art director I worked with was no longer working there to account for the missing artwork. This was early in my career, when I sent out my actual artwork to be scanned. Now, all my work is sent digitally, so that's no longer an issue. I invoiced them for the missing art and they paid promptly, so I guess it wasn't all that bad.

Any dream projects?
I'm still hoping to hear from Rolling Stone Magazine or Time for a cover illustration. I'd love to illustrate a movie poster, or even a children's book. An X-Men comic book cover would be sweet.



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