Designer

Jameson Wilkins

Animations

Jameson Wilkins is a graphic artist and web developer with more than half a decades worth of game, educational web interactions, and educational webpa...ges experience. Jameson graduated from Ringling College of Art and Design with a Bachelors in Illustration in 2010. Since then he has worked as an independent game developer, e-learning web developer, web and social media marketer, graphic artist, and even animator.

He currently works in Tampa as an E-Learning Web Developer.
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  • Images
  • Galleries
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    Attainment of Beauty
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    Bart's Seaside Giftshop
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    Fossil Fuels
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    Highschool Hell
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    Spicey Ramen!
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    Childrens Book Illustration
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    Media and Public Opinion
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    Political Cerberus
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    Modern Ares
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    Thought Velocity
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    Bomberman
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    Wine Label
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    Pixel Portrait for GNC 1
    This is one of three character portraits I did for the radio show "Grand National Championships" it was for the hosts avatars for profiles online, as well as button designs.
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    Untitled
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    Pixel Portrait for GNC Donations 2
    After the initial 3 portraits I did for Grand National Championships, I offered two more portraits to donaters of their spring fund drive. This is one of those.
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    Untitled
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    Arcade Shooter Spritesheet 1
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    Arcade Shooter Spritesheet 2
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    MyCity Business 1/2
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    MyCity Businesses 2/2
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    Grand National Championships Poster
    Poster for the radio show "Grand National Championships".
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    Holi-Dazed Character Design
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    Holi-Dazed Start Screen
    Holi-Dazed is an iPhone/Android game that is available for download to either device early December of 2010. I did all the artwork and assets for the game, including character design and animation, environment design, and user interface design. I also coordinated with the programmer and producer of the game in designing the gameplay mechanics.
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    Game Over in Blast O Naut
    Blast O Nauts is free game available for download on iOS devices.
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    Self Portrait
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    Conceptual Sprite Sheet
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    "MyCity" User Interface
    User interface for a never-released City-ville-esque game.
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    MyCity Residential 1 of 2
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    MyCity Residential 2 of 2
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    Pixel Portrait for GNC Donations 1
    After the initial 3 portraits I did for Grand National Championships, I offered two more portraits to donaters of their spring fund drive. This is one of those.
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    Ant City UI Elements
    User Interface elements for the browser MMO Ant City.
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    Ant City Character Design Process
    Ant City is a free-to-play browser MMO.
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    Ant City Characters
    Ant City is a free-to-play browser MMO.
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    Ant City Items
    Ant City is a free-to-play browser MMO.
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    Ant City Perks
    Ant City is a free-to-play browser MMO.
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    Stormchaser Prototype
    Screenshot of a stormchasing game designed for mobile devices.
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    Arcade Puzzler Prototype
    Screenshot of a work-in-progress arcade puzzle game being built for browser.
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    Puzzle Arcade UI
    This UI is sleek and simple, showing (from left to right) the players health, number of bombs, energy, and score. The ring of bars around the combo multiplier indicates the amount of time before the combo is reset.
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    Ant2FBVotePic
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    Instructional Handout
    Instructional handout for game development classes aimed at teens.
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    Spiral Sprite One
    One piece of a series of three done for Artspace Gallery's Spiral Show.
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    Spiral Sprite 3
    One piece of a series of three done for Artspace Gallery's Spiral Show.
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    Spiral Sprite 2
    One piece of a series of three done for Artspace Gallery's Spiral Show.
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    Blue MoonBot
    Illustration done for the 2013 'Sup Cones show held at the Blue Lucy Gallery in St. Petersburg Florida.
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    Nifty Niche Logo
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    Perils and Possibilities Logo
    This logo was created for use in a iOS "Choose your own adventure" app.
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    Sarasota Bay Rancho UI
    User Interface for the edutainment title "Sarasota Bay Rancho".
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    Sarasota Bay Rancho Inventory Screen
    Inventory Interface for the edutainment title "Sarasota Bay Rancho".
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    Shop Interface
    This is the shop menu for my indie game "A Nation of Wind". I wanted to make sure it displayed all the relevant information to the player for shopping without having to navigate additional menus or screens.
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    Adaptable UI 1
    For my indie game "A Nation of Wind", I designed an adaptable UI that changed based on the "mode" the player was in. This way it only displayed information relevant to the current mode. This is the Combat UI.
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    Options Screen
    Options screen menu for my indie title "A Nation of Wind".
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    "A Nation of Wind" Magic UI
    "A Nation of Wind" had a complicated but integral User Interface. It was split into three "modes" the player used to activate or use various tools.
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    "A Nation of Wind" Combat UI
    "A Nation of Wind" had a complicated but integral User Interface. It was split into three "modes" the player used to activate or use various tools.
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    "A Nation of Wind" Construction UI
    "A Nation of Wind" had a complicated but integral User Interface. It was split into three "modes" the player used to activate or use various tools.
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    Penguin T-Shirt Design
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    Space UI Mockup
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    Bakery Invasion Characters
    Bakery Invasion was a canceled iphone game that I did all art and animation for.
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    Bakery Board
    Bakery Invasion was a canceled iphone game that I did all art and animation for.
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    Bakery Units
    Bakery Invasion was a canceled iphone game that I did all art and animation for.
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    Minecart Madness Sprite Sheet
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    Minecart Madness Start Screen
    Start screen for the Android App "Minecart Madness".
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    Candy Cauldron Promotional art
    Start screen and promotional art for mobile game.
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    Play Gig It Splash Screen
    Splash Screen for use in Play Gig It mobile apps.
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    Stimulating Software Logo Process
    Process and pitched logo's for mobile app company Stimulating Software.
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    Antonsons Apps Logo
    Logo for mobile app company.
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    Taleri.co Apps Logo
    Logo for mobile apps company.
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    Soulja Boy Soundboard
    Designed assets and screenshots for Soulja Soundboard App.
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    Tiara Thomas App
    Designed assets and screenshots for Tiara Thomas Soundboard App.
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    Trina App
    Designed assets and screenshots for Trina Soundboard App.
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    Hidden Object Screen Mockup
    Mockup for a celebrity themed Hidden Object App.
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    Rap Tap App Screenshot
    "Tapper" mobile app. Artwork, design, and promotional work all original.
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    Six Sigma Site
    A site designed and developed in Adobe Muse for a rapid development course cycle. I worked with several co-workers on a team to educate the rest of the department on the usage and pipeline for developing hundreds of these sites for a certificate course. Credit: Chris Smith, Angelo Gines, Nan Chi Velez
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    Click to Reveal Example
    An ILO (Interactive Learning Object) that displays additional information when the user selects a button.
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    Click to Reveal Example 2
    A second, more dynamic, Click to Reveal ILO that displays all the information on a single screen.
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    Parallax Timeline of the Enlightenment
    A timeline of the events leading up to and after the Enlightenment. The background image uses parallax scrolling for depth and additionally goes from night to morning as you scroll down the page. Audio players and interactive graphics are nested inside dated entries as well. Credit: Christopher Norris for Audio Widget Development.
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    Fill in the Blank
    A fill in the blank ILO (Interactive Learning Object) that allows users to select from a bank of potential answers. An opportunity to review the correct answers on completion is provided. This template ILO was used by several team members and employed across dozens of courses after I initially developed it.
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    SCRUM Process 1 of 3
    An ILO (Interactive Learning Object) that applied the SCRUM process to a fictional kitchen renovation. This showcases the scenario interactions the user was asked to answer. Credit: Christopher Smith, Craig Erlick for art and design.
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    SCRUM Process 2 of 3
    An ILO (Interactive Learning Object) that applied the SCRUM process to a fictional kitchen renovation. This shows the interactive review section that gives feedback to users on their answers and allows them to view the correct answers for their questions. Credit: Christopher Smith, Craig Erlick for art and design.
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    SCRUM Process 3 of 3
    An ILO (Interactive Learning Object) that applied the SCRUM process to a fictional kitchen renovation. This is the final screen of the interaction and uses a graphic to show the progress and amount of correct choices the user made. Credit: Christopher Smith, Craig Erlick for art and design.
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    Likert Scale 1 of 2
    An ungraded opinion based Likert Scale ILO (Interactive Learning Object) this screenshot shows the interactive question and answer portion of the ILO. This ILO was a template that was used by several other employees across several courses after I developed it. Credit: Sylke Lopez for UI/UX work.
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    Likert Scale 2 of 2
    An ungraded opinion based Likert Scale ILO (Interactive Learning Object) this screenshot shows the comprehensive review section at the end of the ILO, where users can review the questions and their answers to them, as well as what questions affected which scores. This ILO was a template that was used by several other employees across several courses after I developed it. Credit: Sylke Lopez for UI/UX work.
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    Ordering
    A drag-and-drop Ordering ILO (Interactive Learning Object) that tasks the user with correctly ordering the provided content. This template ILO was used by several team members and employed across dozens of courses after I initially developed it.
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    Matching to Graphic
    A more graphically interesting take on the standard multiple choice interaction. This tasked users with matching search engines to their countries of use. Credit: Craig Erlick for art.
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    Showcase 1 of 3
    An ILO (Interactive Learning Object) designed and developed by myself to teach employees the purpose and pipeline for ILO development. It was played as a simple platformer in order to be engaging and fun. Credit: Craig Erlick for background art.
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    Showcase 2 of 3
    An ILO (Interactive Learning Object) designed and developed by myself to teach employees the purpose and pipeline for ILO development. It was played as a simple platformer in order to be engaging and fun. Credit: Craig Erlick for background art.
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    Showcase 3 of 3
    An ILO (Interactive Learning Object) designed and developed by myself to teach employees the purpose and pipeline for ILO development. It was played as a simple platformer in order to be engaging and fun, though this final section was an arcade shooter. Credit: Craig Erlick for background art.
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    Toggling Quiz
    An elegant, two step interaction. Users classify two terms simultaneously by simply pressing the central toggle button, then use the submit button to receive correct or incorrect feedback. This template ILO was used by several team members and employed across many courses after I initially developed it.
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  • Video Game Assets 25 files
  • Graphic and UI Design 21 files
  • Illustration 19 files
  • Pixel Art 15 files
  • Web Development 16 files